Even after nearly 100 hours, I'm still discovering new quirks and features of the simulation.
Simcity pc making the best regon how to#
The only way to learn how to plan for and balance all this is trial and error. Getting a handle on such minutiae becomes overwhelming when I try to expand too fast. And because service vehicles like fire trucks have to actually drive to where they're needed, seemingly minor details like whether they're more likely to make right or left turns out of their garages really do matter. Bigger cities also need more water, more power, more sewage treatment, and more garbage trucks, as well as police, fire, and health coverage, public transportation, parks, and schools.īuildings can be upgraded, but even upgrades such as extra water pumps and fire truck garages need space. As houses become towers, too many intersections and not enough high-capacity avenues will cause traffic gridlocks, and density won't increase at all without enough space. The early game is all about anticipating the midgame. Big decisions like this happen at every stage of a city's development, and my choices often influence how I feel about my city more than my city itself. The type of power plant I choose first will influence the whole narrative of my city, not because I can't switch at any time, but because I refuse to be an inconsistent mayor. Clean energy solutions-wind and solar plants-also pump power into the city, but require swaths of valuable land to keep the lights on. In the beginning, demand for services is low, and how you choose to provide power to your city is the most important decision early in the game.Ĭoal and oil plants cough out pollution and require resources from mines or the Global Market, an online feature that functions as a commodities exchange enabling players to buy and sell resources.
![simcity pc making the best regon simcity pc making the best regon](https://static.fandomspot.com/images/09/2368/00-featured-simcity-buildit-best-games.jpg)
At the macro scale, beautiful data overlays show me subterranean concentrations of water, as well as resources like ore, coal, and oil, which I can exploit when my city is ready for heavy industry. Maybe I should take this time to explain the GlassBox engine.But back to the quiet town.
![simcity pc making the best regon simcity pc making the best regon](https://i.pcmag.com/imagery/reviews/00FK2ZscMre6hnlNSSNlzYn-9.fit_scale.size_1028x578.v_1569474920.jpg)
My queue ended and has been met with another queue. Great works are a region-wide goal that people are able to achieve together as they pool resources to create a major airport, space station, or one of various other technological marvels. The night skies can look gorgeous as you fill up your regions, especially when you get your great works up and running. You'll see your neighboring cities in the background as you build and play. Thankfully, it doesn't look as jarring as some suspected. There have been some concerns when it comes to how the game's environment looks. Does it bite that more often than not, we're specializing our city to do just one thing? Perhaps. Does the inability to make custom highways stink? Sure. Maxis has done an excellent job of creating the feel of a real community here. In exchange, their Sims visit my city for their commercial needs, or flat out work in my city. I'm able to use their specialties to my advantage by purchasing goods. Another friend made a mining town and is gathering coal. One of my friends focused on the dirty work, providing power and garbage pickup. Individual cities are connected to one another, meaning we can share power, water, sewage, health services, and so on.įor example, I attempted to make a giant urban sprawl, which didn't go well at all.
![simcity pc making the best regon simcity pc making the best regon](https://www.thecdkeyhub.com/wp-content/uploads/2020/03/110V-55-768x773.jpg)
We're connected to a group of cities, ranging anywhere between two and sixteen, in regions. While that may sound off-putting to some, the concept actually works pretty well. Instead, SimCity focuses on smaller cities, forgoing the larger sprawl we’ve grown used to. The two games simply cannot be compared they're apples and oranges. Let’s take a look at what the game actually is once you get past all that, as long as I’m waiting here. It's a highly anticipated title that hit all the right notes leading up to release.īut enough about the loading issues. It's a bit of a shock that EA didn't see that demand coming.